| 2 years | jeremy | Patches merged to SVN |
| 2 years | jeremy | Add vidmem heap management: allows vidmem to be compacted, and buffers |
| 2 years | jeremy | Committed patches to SVN |
| 2 years | jeremy | Fix viewports and scissoring. |
| 2 years | jeremy | Update hgignore |
| 2 years | jeremy | Updates |
| 2 years | jeremy | Add software copy path for unaligned destinations in glReadPixels. |
| 2 years | jeremy | Make sure cache is flushed and invalidated before copying pixel data. |
| 2 years | jeremy | Delete generate-mipmaps; it has been merged. |
| 2 years | jeremy | Delete patches which have been merged with SVN. |
| 2 years | jeremy | Update patches; prepare for SVN import |
| 2 years | jeremy | Fix max mipmap calculation |
| 2 years | jeremy | Fixed glTexImage of monochrome texture formats: the external format |
| 2 years | jeremy | Allow setting 9 mipmap levels, even though only 8 are used. |
| 2 years | jeremy | Get mipmaps doing something. No progress on dxt3 yet. |
| 2 years | jeremy | Use smaller internal texture formats for monochrome textures |
| 2 years | jeremy | Add more patches |
| 2 years | jeremy | Added some missing files |
| 2 years | jeremy | Add PBOs (not really tested) |
| 2 years | jeremy | Fix spot cutoff angle |
| 2 years | jeremy | Update lots of stuff |
| 2 years | jeremy | Add simplify-varray.patch to clean up all the varray code. |
| 2 years | jeremy | Allocate all buffer memory in one place, so we can apply a common set of policies. |
| 2 years | jeremy | Make spotlights work. |
| 2 years | jeremy | Update comments on the patches |
| 2 years | jeremy | Do the flip by copying line-by-line in reverse. |
| 2 years | jeremy | Wrong texcoord size for GL_T2F_V3F |
| 2 years | jeremy | Add test-copytex |
| 2 years | jeremy | Remove old patches |
| 2 years | jeremy | Add glCopyTexImage2D. This is a nice high-performance pipelined |
| 2 years | jeremy | Fix bug in native format testing. |
| 2 years | jeremy | Clean up pin-buffers a bit - old images are not needed anymore. |
| 2 years | jeremy | Fix glClearDepthf() |
| 2 years | jeremy | Convert pspgl_buffer -> pspgl_bufferobj and pspgl_bufferdata -> pspgl_buffer. |
| 2 years | jeremy | Comment texture-bufferdata.patch |
| 2 years | jeremy | vertexblend test |
| 2 years | jeremy | Update patches |
| 2 years | jeremy | Centralize emitting primitives, and the associated state management. |
| 2 years | jeremy | Condense all state management for primitive drawing into one place. |
| 2 years | jeremy | Put textures into bufferdata, in preparation for pixel buffer objects. |
| 2 years | jeremy | Update patches to deal with Dcache prototypes in SDK. |
| 2 years | jeremy | Keep invalidate on map |
| 2 years | jeremy | Direct vertex fixes. Try to fix performance anomoly with direct use of |
| 2 years | jeremy | Updated patches. |
| 2 years | jeremy | Fix compressed texture extension string. |
| 2 years | jeremy | Update comment |
| 2 years | jeremy | Update comment on direct-vertex.patch |
| 2 years | jeremy | Still trying to work out what's going on with element buffers... |
| 2 years | jeremy | Add direct vertex use from a buffer, assuming everything is set up right |
| 2 years | jeremy | Document some patches. Add the lock-with-buffers patch (untested). |
| 2 years | jeremy | Add buffer objects, and start adopting texture management to handle them. |
| 2 years | jeremy | More updated patches. |
| 2 years | jeremy | Patch update |
| 2 years | jeremy | Fix various vertex-related problems: glVertexNi; glVertex for primitives |
| 2 years | jeremy | More patches |
| 2 years | jeremy | Update patches, including merging some together |
| 2 years | jeremy | Update to top of tree |
| 2 years | jeremy | Complete patchset |