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shortlog for pspgl/patches

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2 years jeremy Patches merged to SVN
2 years jeremy Add vidmem heap management: allows vidmem to be compacted, and buffers
2 years jeremy Committed patches to SVN
2 years jeremy Fix viewports and scissoring.
2 years jeremy Update hgignore
2 years jeremy Updates
2 years jeremy Add software copy path for unaligned destinations in glReadPixels.
2 years jeremy Make sure cache is flushed and invalidated before copying pixel data.
2 years jeremy Delete generate-mipmaps; it has been merged.
2 years jeremy Delete patches which have been merged with SVN.
2 years jeremy Update patches; prepare for SVN import
2 years jeremy Fix max mipmap calculation
2 years jeremy Fixed glTexImage of monochrome texture formats: the external format
2 years jeremy Allow setting 9 mipmap levels, even though only 8 are used.
2 years jeremy Get mipmaps doing something. No progress on dxt3 yet.
2 years jeremy Use smaller internal texture formats for monochrome textures
2 years jeremy Add more patches
2 years jeremy Added some missing files
2 years jeremy Add PBOs (not really tested)
2 years jeremy Fix spot cutoff angle
2 years jeremy Update lots of stuff
2 years jeremy Add simplify-varray.patch to clean up all the varray code.
2 years jeremy Allocate all buffer memory in one place, so we can apply a common set of policies.
2 years jeremy Make spotlights work.
2 years jeremy Update comments on the patches
2 years jeremy Do the flip by copying line-by-line in reverse.
2 years jeremy Wrong texcoord size for GL_T2F_V3F
2 years jeremy Add test-copytex
2 years jeremy Remove old patches
2 years jeremy Add glCopyTexImage2D. This is a nice high-performance pipelined
2 years jeremy Fix bug in native format testing.
2 years jeremy Clean up pin-buffers a bit - old images are not needed anymore.
2 years jeremy Fix glClearDepthf()
2 years jeremy Convert pspgl_buffer -> pspgl_bufferobj and pspgl_bufferdata -> pspgl_buffer.
2 years jeremy Comment texture-bufferdata.patch
2 years jeremy vertexblend test
2 years jeremy Update patches
2 years jeremy Centralize emitting primitives, and the associated state management.
2 years jeremy Condense all state management for primitive drawing into one place.
2 years jeremy Put textures into bufferdata, in preparation for pixel buffer objects.
2 years jeremy Update patches to deal with Dcache prototypes in SDK.
2 years jeremy Keep invalidate on map
2 years jeremy Direct vertex fixes. Try to fix performance anomoly with direct use of
2 years jeremy Updated patches.
2 years jeremy Fix compressed texture extension string.
2 years jeremy Update comment
2 years jeremy Update comment on direct-vertex.patch
2 years jeremy Still trying to work out what's going on with element buffers...
2 years jeremy Add direct vertex use from a buffer, assuming everything is set up right
2 years jeremy Document some patches. Add the lock-with-buffers patch (untested).
2 years jeremy Add buffer objects, and start adopting texture management to handle them.
2 years jeremy More updated patches.
2 years jeremy Patch update
2 years jeremy Fix various vertex-related problems: glVertexNi; glVertex for primitives
2 years jeremy More patches
2 years jeremy Update patches, including merging some together
2 years jeremy Update to top of tree
2 years jeremy Complete patchset

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